Project Hospital is a 2018 business simulation game for Microsoft Windows, MacOS, and Linux developed and released by Czech studio Oxymoron Games. Players are tasked with constructing and maintaining a hospital as well as curing the illnesses of patients. Project Hospital allows you to design and operate your own hospital, as well as diagnose and cure individual patients. We want to make a game that is both inviting to casual players and deep enough for veteran f95 games. It will include many departments, over a hundred medical disorders based on real-world diseases and injuries, as well as a comprehensive diagnosis process.
Project Hospital Gameplay:
Three tutorials are included in the game, each of which teaches the player the basics of the game. Managing and employing employees, as well as construction, are among the responsibilities. Putting down a foundation, constructing walls, and installing floor tiles, doors, and windows are all part of the construction process. Players must also keep an eye on the patients who enter and exit their hospital.
Project Hospital Expansions and DLCs:
Oxymoron published the free Doctor Mode add-on for Project Hospital on November 26th, 2019. You can control doctors and their patients with the Doctor Mode DLC. The Hospital Services DLC was published on April 24, 2020, and included new features like cafeterias, a pathology department, pharmacies, and staff training. The Department of Infectious Diseases DLC was released on August 18, 2020, and included many infectious diseases as well as an Epidemiology department, as well as a new stretcher model and a more modern waiting chair. The Traumatology DLC was published on October 20, 2020, and it included new tough events that let you deal with the aftermath of various disasters, accidents, or crimes. The Traumatology Department was also included in this. The DLC adds a wheelchair, a high-tech hospital bed, a more modern bedside table, a wall-mounted heart monitor, a new equipment cabinet, and a helicopter to the game.
To know about more medical related games visit Proremarks.
CyberPatient:
Medical students can use CyberPatient to practise their clinical abilities on an interactive learning platform that contains a variety of medical situations.
Students can improve their skills in taking histories, performing physical examinations, diagnosing, treating, and following up with patients. In a virtual clinical environment that mirrors the real-world experience, this increases their decision-making abilities and capabilities. In medicine, there is a huge disconnect between theoretical knowledge and actual learning. There is no way to bridge this chasm.
As a result, medical students have little choice but to obtain hands-on experience with real patients, making it more difficult for them to start clinical practise prepared and confidently. Medical students who are ill-prepared and insecure might add to the expense of care and expose patients to avoidable risks.
CyberPatient Features:
- They can practise their clinical decision-making abilities whenever, wherever, and as often as they desire.
- Different outcomes and implications of their decisions are experienced.
- In order to enter clinical practise, they must have a broad range of skills.
CyberPatient Project Description
The purpose of the CyberPatient project is to provide a web-based authoring tool to assist professors in creating virtual patients so that medical students can practise diagnostic and treatment procedures in a safe setting.
They will be reconstructing CyberPatient 1.0, which was built purely in Flash and needed expensive development effort to produce new patients, as well as not being compatible with Apple devices. They want to fix this by rewriting the app in HTML5 and creating a set of relational databases that will allow for a more robust patient creation procedure. They will update the user interface to improve the user experience and make sure the app works on a variety of platforms and devices. Their goal is to present a clean and professional appearance that allows any user, regardless of technical experience, to navigate through the programme.